Cabin Pilot – world tour in space for a pilot
It is still in development a little videogame Cabin Pilot. It is programming with new for me dialect of Basic – BBC Basic for SDL 2.0. Basic it is very interesting! It has a good manual. That’s helps a lot.
This game which makes you a pilot of a space avenger. You will fly across different planets. And to shoot. It is, something like, retro 8 bit simulation and arcade. 2 in 1. Something like for NES it was a games like Top Gun. Or I am very impressed with idea of videogame Spitfire (Spitfire Command) for computer BBC Micro. Just imagine, that at this 8 bit computer, out of several colors, it goes out a simulation and arcade, But how to look at this, whole aircraft of a second world war. It plays very interesting!
So, you are a pilot of a space avenger. And you fly different planets. Different planets here - it is different background. Blue, green. Blue - it is planet-ocean. Green - it is planet-jungle. You have a laser. And shoot with it. At once, a burst, lots of small lasers are goes out as you press shoot. With a space button. And you need to shoot in aim zone. It is small square, not big. To move at the enemy, do aim. And shoot. Main idea, is that enemy , at least, by its parts will to be in this little square.
Game use simple sound. And, by the way, two sounds. One for sound of a motor or fly sound. Second -for shoot. And that`s all. Shoot – it is a fast series of a notes.
Now, I am at the point, of calibrate game balance. To calibrate, I need a game process. You, something like, fly and shoot at enemies. Enemies are rockets. And different space ships. Which also can shoot in response. It is rather dynamical and rather realistic. Also, something to simulation, someway. I need to fix game balance. So, this is a task! And it requires a time!
And, one more point, that’s for sure, in game, it will be a story with text. Now, a game structure is complete. And game will have a 2 episodes. In first episode it will be 4 levels. In second episode it will be 3 levels. And a text screens with story. In a first episode - you are a young pilot, which for the first time, is send to battle missions. And everything start with patrol flight. In a second episode – you are from the beginning are dropped without a training into a active big battles.
At the very frontline. And you always move by planets. One planet – it is planet ocean. When you will start your story. And there is a planet-desert, planet-jungle. And planet with background cyan color. And every planet, where you will be, they has a their own screen with description of the planet. It is something like element of science fiction.
Of course, all of these, a little reminds about Star Wars, yes, there is something about it. Cabin of a spacecrafts and space avengers makes a big impression in this series of a movies. Han Solo, Chubaka, Princess Leya, Skywalker. All of them, are flying there. And, I am more about retro episodes. 4,5,6.
Speaking about a cabins. So, before game starts you can select a cabin. One of 5. Something like different space ships. But as idea, it is only a visual side. Cabin for interest!
Such a space shooter about space, different planets. And space avengers, science fiction.
What will make this little game be different from this game I say – Spitfire (Spitfire command)? I have my own little game. Another. You are space avenger. Different planets. And it plays another way. There is a story. 5 types of cabins at you selection. Different backgrounds. And science fiction. Simulation and arcade.
As a real thing, it is very cool that I saw this game SpitFire (SpitFire Command) for BBC Micro – at the very start I want to make my own program something like that. Saying right - game has a title Spitfire Command. And I just say it more short for myself.
Are you ready for world tour around the space? And different planets? Maybe, you are ready! But, little game is still not programmed for the final release. I have some troubles. I write a story for some time. And I have a questions about a game balance. And I, at the start, plan it as a faster time to finish everything. But scales of the game expands a little.
What ahead?
- -Calibrate game balance
- Programming of text screens and description of planets
- Check, that everything works as planned!
Game for this time with BBC Basic for SDL 2.0. Cool Basic! I decide to try some new Basic!
Live long and prosper! Have your good Basic day!
Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro.
With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal
Get Basic Pascal
Basic Pascal
More posts
- Platform Ball- retro art22 hours ago
- Road to countryside – let`s go to the countryside! First quest!2 days ago
- Duckling Pseudo 3D – big and small duckling10 days ago
- Duckling Pseudo 3D – by field and shallow river20 days ago
- Puddles at the countryside – after the little rain27 days ago
- Basic Pascal version 1.17 “Block” - Block after block, little cube after li...35 days ago
- Free Bee – Bzzzz! Here we have a summer here! And fruits!49 days ago
- Free Bee – summer mood is flying56 days ago
- Free Blocker – blocks and center of the screen63 days ago
- Cabin Pilot – extended theme – storyline, encyclopedia!69 days ago
Leave a comment
Log in with itch.io to leave a comment.