Frozen arctic station – amnesia and office rooms



Main part with programming is done. Everything done. Labyrinth works. It functions well. Everything is with code. And all buttons are possible to use. Menu done. About  programming it is left for errors. And small moments to fix. As for example, menu frame border is very short for some phrases. Or there is no main menu yet. And everything else -–works. Text part goes to labyrinth. And from labyrinth it goes back to text part. Everything works.

And now it is things about content. This is about. Story itself. With a form of text. And to code labyrinths. And what is where to place. Where monster. Where item. Where interaction.

To complete labyrinth you need to point with exit. And there it will check for actions. You need to take all items in labyrinth, which are coded there. Use items, if there is code to use them. And interact with objects, which are in code for level. Take weapon it is not necessary condition to go next. But when it will be a monster, some place forward. Player simply cannot go through monster. Monster is like obstacle. And you need weapon to go forward. So you need also take weapons in labyrinth.

You need to enter the rooms. And read description. So at first it goes room description. For interest. And next, if there are items or objects, so it is written. In the end. Take item. Use item. Interact with object. Take weapon. All of these is with description for the room. For example. Under the paper it is a diskette. I think. It is useful item. So it is good idea to try take item button.


It is like text game. With walking in the labyrinth. With turn based mode. And menu plays here a valuable role. Next, it is text again. Read text. Select options with tests. About these parts gamer is made of.

It is already in process story making. And already coded 52 scenes. For today story tells about intro. So main hero will tell what is going on here. To  get the idea what is here.


You worked at the arctic station. At the Antarctica. Science station. And it has happened something. No one is here. You walk the labyrinth with office rooms. And hero has amnesia.  Memory lost. But it is returning to him. You are worker at this station. You write scripts. But you are not scientist. Scientists are doing something here. You do not know what they are doing.


And so you awaken. And nothing is here. You are  walking the labyrinth. And you try to remember. Scientists did some  experiments. They did not calculate something. They worked with some virus. It was taken from ice. Or mold. Something about biological material, something about this. No idea. And next it happened crash. Evacuation. Everyone is going to exit.

A week before, there were news that it is something wrong with scientists. Crash at the storehouse. Technical problems. But you did not take this into account.  


You did not reach evacuation point. And you find out yourself in medicine block. And some medical things they gave you. And next everything is with a fog. And you walk to some place. And was hit by electric shock. Earthquake it was here. And part of station is damaged.

 


You have already seen some monsters. You find a pistol. And walk with office rooms. Block A. A1,A8,A10. These are about different office rooms. With computers. And there items different there. For example firm diskette. With blue star – symbol of station. As quest. You read. Items are different. Take item. For example, pistol. Or diskette. If in the room, for example, it is written. There is terminal or computer here. So can try to interact with object.

Little game is obtaining a story.

Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.

It is now in development new version Basic Pascal pack games. This game will be included in a new version. 

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