Frozen arctic station – load from file, take care

And it was several years in the past, I have this idea for this videogame. With a form of little picture. With white lines it is drawn a labyrinth. And you walk it as with the cells. And you have machinegun, automatic rifle in your hands. Or flamethrower. AS in a movie – the thing. And you are at the frozen arctic station. Some monsters. As Resident Evil. You open the door, just the way it was with first Resident Evil. So open a door - it is whole standalone action. Fragment of game.
And some monsters, virus, aliens, mystics. Something is going on. Experiments in the ice. Scientists did not take into account something. And main feature – only two colors – blue and white. Blue – it is background. And white – it is with lines to draw everything. As with computers from 80s.
And now, I start development of this game. Well, of course, it has some difference from idea, that was in my head. This is now as a text quest. With spirit of previous title – near the shore. And it will have a test part. With digits. When you answer 1,2,3. And it will affect for next text screen.
And most hard part – it is three dimensional, pseudo three dimensional labyrinth. With game scenes. Labyrinth will load from file. And file has a special structure. And now I load only cells by themselves, that they exists. I detect, I load cell. And I can show it as a main map view.
Also, it is drawn interface. Not full. And only example of how it will be. Now it is not complete with actions and objects.
So, there are here ammo. And schematical gun. And in the right corner – something like game score. It is like Zork. For going next. And for some actions you receive score.
So, because of , this is a game from the head. By the picture. By the idea. So it has lots of things to do. It is looks like a big scale project. And, by the way, it looks, like very retro. And nothing special. Some map. Some text. In the end, it is developers log.
If with first attempt – I pay more attention to the story. So I made in someway. So, now, it is second attempt. And I take more time for programming. And to solve lots of problems. What the way it will be loaded from file. Which format. I need to invent all the things. And only after this – to programming.
Now, you can see your first labyrinth. And you will walk there. And do something. And text part of the game. And this way I plan it from the beginning, this visual form, you see now. And with this components it will be all the game.
I was in need to change screen mode. With 12. With 640 at 480. Well, with 320 at 200 it is not enough for show text. Well, I do my best, to write text with fragments not big size. But, anyway, that screen resolution was not enough. So now it will be window bigger size.
Cold of station awaits you! It will be a game explore! So it has happened something. Some monsters are there. And take care!
Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.
Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html
Website: http://www.dimalink.tv-games.ru/home_eng.html
Itchio: https://dimalink.itch.io/basic-pascal
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