Crossfire at the bridge – text action movie


Crossfire at the bridge – text action movie

developer`s log 

It is in development videogame Crossfire at the Bridge. One more small game, written with QB64. Modern version of QBasic. Videogame is made with text mode. Style of very early computers. All graphics in a form of text. Letters and symbols have some meaning. For example, a cover, or a free road. Your soldiers or enemies.

Game is in development. Game is turn based. And about a military theme. Graphics is schematical. We have behind us a big bridge. Which you need to cross. It is order given to cross bridge at price of any cost. And already at the left part of the bridge, you already have 5 soldiers. They are marked with symbol – { or }. it depends on what side they look at.

Bridge itself is made of free cells. Or in a form of obstacles. Let it be a tank crest to be there, for example. It is symbol X or _ if place is free to move in. And at the opposite side, just before the exit - enemies soldiers are standing.

 All soldiers can shoot. Automatic rifles. They have machineguns, submachineguns.

And your goal is to move soldiers at the other side of the bridge. You have a reserve and you can pick out of it and move soldiers to the start of the bridge.

Idea of the game – to cross the bridge with any cost. And your soldiers need to use covers and shoot. And move at the other side. Aim of enemy – is not to give you to do this. Block the way, shoot at your soldiers.

Game has a schematical graphics. Textual view. And you can imagine using your imagining what ever you want. Personally me, I watched movies about second world war. And it was, in different movies, a scenes with crossfire at the bridge. Using of covers. Or scenes of descent to the shore. Where at the opposite side is enemy. And there are small places for cover. It was main idea of the game. Weapons – it is for everyone automatic rifles, machineguns, something like that.

Bridge, tank crests, cover places. And automatic guns, machineguns. And group of soldiers, that are crossing the bridge. And at the opposite - enemy, that do not give you this to do. So, this is a short description of the game.

Text game. It is playing turn by turn. First is making a turn – it is you, player.  Next it is enemy, computer. And in the end, it is to see game score. This is a view. How many are dead. How many soldiers are in reserve and how many soldiers has crossed the bridge.

One more time, this game is made its own way, variation about games Crest and Shooting, Rifles and Trenches. But again, one more time. Another way. New game. New rules. And new idea for a game. It is played like new. But, by the way, all the games are connected with theme of second world war. And crossfire. As a main idea.

If Crests and Shooting and Rifles and Trenches are rather different, but has some similar start ideas. But here it is all different from the first time. Another perspective. It is a big bridge. And full text graphics. In a selected games it was some graphics. But a little, and even 4 colors somewhere. Then it is here a text game. In a mode screen 1.

Game form appears as two parts. An upper part it shows what is it going at the game field. It is drawing a bridge. And there are all the soldiers there.

And lower part – it is interface. With several commands. Go left, right, up or down. And also, you can shoot. If ammo is out, then it will be reload. And call from reserve a new soldiers. Last option – it is new. You have in reserve 15 soldiers. And you can summon them, at the start of the bridge, someway. Summoned soldier will appear at the start of the bridge with the random place.

And so, it is - also a well know thing already. You need to move and shoot. Search for covers. Turn based mode. Text graphics.

Active soldier, which is moving now, he is lighted with symbol - <. And it flashing from time to time. You need to see carefully. So here it is perspective like a from a birds view.

Imagination can show to you a big bridge. And it has a different items. Covers, tank crests. Barrels. Or what else it can be. And your soldiers are running there, and hide behind the covers. And they do a crossfire with enemy. To cross the bridge.

So, mainly, you can play for your interest. And not to add soldiers from reserve at all. Or opposite, to add all of them from reserve at once. So, you will have lots of soldiers. It is whole 20. Game is complete, when all soldiers, that are located at the bridge, has cross the bridge. And it will be shown a game result. So, if to turn of some imagination, then you can create a different stories. And call for support, for example. When it is good for you. Add a new soldier. And this way they will step by step move to the end of the bridge.

Enemy is endless. And his aim – to break you while you cross the bridge. He walks. Shoot. So right now, I am testing about how ai will act.

And you can imagine that your soldiers are running from cover to cover. Crossing a long lines. And crouched, they sit under the covers. You can draw in your imagination a whole action movie about second world war. With automatic rifles, machineguns. Or, because of schematic graphics - whatever you want, as you wish. What your imagination can do. This point is very big about pure text games. A thing that you can apply your imagination. About what is going on around.

Game is turn based, so you can drink a tea. To look some scenes from action movies. And again, to make a turn. And, of course, – have a good imagination about what is going on.

 

Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro.

With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.

Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html

Itchio: https://dimalink.itch.io/basic-pascal

GameJolt: https://gamejolt.com/games/BasicPascal/773385

Website: http://www.dimalink.tv-games.ru/home_eng.html

 

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