Frozen arctic station – already you can walk in corridor

This time, frozen arctic station with labyrinth. Something like pseudo three dimensional. And so you already can walk here. View from the eyes. And all labyrinth consists with components. So this is not a shooter kind of game. And not action. And it is more like quest. But, you walk here with arrow keys as in shooter games.
So components are next here. This is corridor. And rooms. Corridor – you walk it. Room - you enter them and it will be something there. Item for example, will be placed there. And along corridor you walk as a labyrinth. There is mini map at the low part of screen. With little squares 3x3. There is standalone menu with all maze at once. And you position there, it is also indicated. This is standalone menu.
You need to walk the corridor. And check rooms. There it can be storyline. Or item. Today, it is a part of corridor to speak about. Blue background. White lines. So a retro. As with very old computers.
Game is made as a game from a idea, from head image. So a fantasy kind. As idea. And I even for myself do not know yet what it will be in the end. Two game parts. Read text. And walk labyrinth. With this ideas. I want to make a realization for this. And it has so lots of everything to do. More than with previous develops, when it has limited number of tasks. And game were made more fast. So this time, I cannot get limit of number of tasks. I cannot figure out components right now. Because of I have never deal with games this kind before. And I do not know what problems it will be.
For example, lots of logic tasks. About map. How to show it. Logic and math – thi si a kind of thing that I try to get away, to runaway, as a usual things as a rule. That’s why I did games faster. Limited tasks. They are very typical. Move. Obstacles. Topdown view or sideview– it is not a big value. This is a little to program. And all main problems are same – move, collisions.
So this time, there are lots of things that I do for first time or, second time for last two years. Lots of unknown and new. And this is logic and math. So before this moment, I special way attitude not to get into such games. And simply solved typical tasks. And with them I did everything else.
So, that’s why, now, demo for how looks labyrinth. Corridor. This is white lines. And blue background. Artistic side. Freeze. Blue color – cold color. Cold. Snow. Winter. Ice. And with Arctic station something has happened. This is already a story. Feel of cold. And such a cold space. Beyond wall of station – snow. And whole snow deserts. Where it is all the time minus temperature.
With game, it will be a story about experiments. Which was not all the parts taking into account. It is going out of plan. And main hero, as in action movies category B with sci fi, fantastic elements will do something. Try to get what is going on during his story. And how to get out.
To the story and artistic part it is ok to go back after program part will be finished. And all tasks will be solved. And out of this it will be a game. And now, it is already possible to move with station corridor.
Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.
Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html
Website: http://www.dimalink.tv-games.ru/home_eng.html
Itchio: https://dimalink.itch.io/basic-pascal
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Basic Pascal
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