Near the shore – shells at the shore
Text quest. About shore. Imagine for yourself, that you are suddenly, appeared at the island. Sand. Around you - it is a sand. As a beach. And sand line along the shore. To the far. It is so a summer island. To the depth -it is forest. Dark, green. And ocean is from another side. With blue water. And blue sky. Weather is cloudless. And it is a hot day.
Now, you are walking along the shore. And since this moment you start your adventure. This is a text quest. And you need to write commands here. Game is linear. And along the shore all the places - there are shells. You need to collect them. If you walk game to the end. So you will see which shells – you collect. There are 8 of them total. And game is about 32 game scenes. But some scenes have several screens.
Maybe, most big question for quests. And with text quests too. This is logic. How a lot actions have a logic. What do you need to do – to go next? And how good it is easy to understand from the description. Mainly, with this game, you need to go to the different directions. North, south, west, east. And with the text it is written about this – to the north you see this. To the south you see this. And this means, you go to one of these directions.
If there is item, which you need to take for walkthrough. So it is written – before your eyes there is something laying. With the usage of items, maybe, it is most this moment. Well, I cannot, as a developer, write it this way. Here you need to use crystal. For example. Player need by himself to get this idea, about this place to do something. This is most narrow moment in logic.
Do not forget to collect shells in game. It is so interesting moment. They are different here. Big. Green. Red. It will be here pair of dialogs. For example, a conversation with jean. Which can help you. If you have shells. This is a water symbol. This is so mysterious element. Something it is connected with the water. Water - second element. But what the way – nobody gives explanation. And I do not explain it too. Open moment in game. You can use fantasy, as I can say.
Element with fantasy. Little of mystics. So fairytale and strange thing happens with you. You are at the island. And walk by sand. So, look, - someone made a castle out of sand! Sandy castle. Not big. Someone was playing here. But nobody is here now!
With this view. Game is also like some strange and interesting quests. Like Riven and Myst. So there, you are inside the book. And this is a video quests. Strange locations. Everything is so unusual. Mechanisms. Island. Amazing places. Here is also same thing, but with the text form. And you are walking by sand.
Quests -are interesting genre. Text quests – I want to do them all the time. I remember, I dream about a house with ghosts. Something about vampires, but I do not know what certain. About mystics. About fantasy. And standalone block – science fiction. It can be some imitation of Star trek next Generations. Or maybe, something like my own. Something amazing about space. Some event. And all around this.
And here it is blue background as Norton Commander. It is start idea. Game with blue background. With retro view. At the low – it is a line. Once again. Like Norton Commander – commands. Which are available at the scene. And a story. About ocean. But, no, it is about yellow sand and shore. But references to the water are all the time here. Sand, water, sky. Some kind travel to the picture. You find out someway yourself there. And now you are there. And it is everything some unique way in this place to go. And little strange. But it consists from familiar things.
Shells – water symbol. Magic creatures. Phoenix and jean. Wall with sand. Underwater cave with crystals. Forest. With parrots. And mainly - sand. And to walk along the sand. This is most big part here. Center part of the storyline. Sand. And you are walking by it. Shore. Sometimes, you are walking by water. Like, something, - it is valuable. But it is not have a tale why it is valuable, what is the things are here.
Collect shells at the shore. It is second element. Symbol of water. Here it is valuable. Like, it is some dimension. Shells and shore. Near the shore. What a nice day it is here. Sky, blue sky, nice ocean. And lots of sand.
Basic Pascal version 1.18 "Duckling" – most newest version. In this version there are 4 new games! Puddles at Countryside, Duckling Pseudo 3D, Road to Countryside, Duckling Goes 2D. And even more retro games! It is a pack of retro games with modern versions of Basic and Pascal.
It is now in development new version Basic Pascal pack games. This game will be included in a new version.
Basic Pascal: http://www.dimalink.tv-games.ru/games/basicpascal/index_eng.html
Website: http://www.dimalink.tv-games.ru/home_eng.html
Itchio: https://dimalink.itch.io/basic-pascal
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